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Writing for Games - Theory & Practice
Hannah NicklinAvez-vous aimé ce livre?
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Focussing on the
independent videogames sector, this book provides readers with a
vocabulary to articulate and build their games writing practice; whether
studying games or coming to games from another storytelling discipline.
Writing for Games offers resources for communication,
collaboration, reflection, and advocacy, inviting the reader to situate
their practice in a centuries-long heritage of storytelling, as well as
considering the material affordances of videogames, and the practical
realities of working in game development processes.
Structured into three parts, Theory
considers the craft of both games and writing from a theoretical
perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook
offers a series of provocations, tools and exercises that give the
reader the means to refine and develop their writing, not just for now,
but as a part of a life-long practice.
Writing
for Games: Theory and Practice is an approachable and entry-level text
for anyone interested in the craft of writing for videogames.
Hannah
Nicklin is an award-winning narrative and game designer, writer, and
academic who has been practising for nearly 15 years. She works hard to
create playful experiences that see people and make people feel seen,
and also argues for making games a more radical space through mentoring,
advocacy, and redefining process. Trained as a playwright, Nicklin
moved into interactive practices early on in her career and is now the
CEO and studio lead at Danish indie studio Die Gute Fabrik, which most
recently launched Mutazione in 2019.
independent videogames sector, this book provides readers with a
vocabulary to articulate and build their games writing practice; whether
studying games or coming to games from another storytelling discipline.
Writing for Games offers resources for communication,
collaboration, reflection, and advocacy, inviting the reader to situate
their practice in a centuries-long heritage of storytelling, as well as
considering the material affordances of videogames, and the practical
realities of working in game development processes.
Structured into three parts, Theory
considers the craft of both games and writing from a theoretical
perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook
offers a series of provocations, tools and exercises that give the
reader the means to refine and develop their writing, not just for now,
but as a part of a life-long practice.
Writing
for Games: Theory and Practice is an approachable and entry-level text
for anyone interested in the craft of writing for videogames.
Hannah
Nicklin is an award-winning narrative and game designer, writer, and
academic who has been practising for nearly 15 years. She works hard to
create playful experiences that see people and make people feel seen,
and also argues for making games a more radical space through mentoring,
advocacy, and redefining process. Trained as a playwright, Nicklin
moved into interactive practices early on in her career and is now the
CEO and studio lead at Danish indie studio Die Gute Fabrik, which most
recently launched Mutazione in 2019.
Catégories:
Année:
2022
Langue:
english
ISBN 10:
1032023058
ISBN 13:
9781032023052
ISBN:
2021055527
Fichier:
PDF, 6.73 MB
Vos balises:
IPFS:
CID , CID Blake2b
english, 2022
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